grobstein
Registered: 02/22/09
Posts: 59
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Reply with quote | #1 | I have a short essay here which discusses Chrono Trigger in the context of what things like Game Over, save-reload, etc., mean in terms of game narratives. I explore time travel as a metaphor for some mundane gameplay features even in games that aren't about time travel. (I also discussed many of the same topics on this forum.)
There's also what I think is a novel take on the identity of "The Entity" responsible for the time portals. |
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ILR Registered: 08/27/08
Posts: 125
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Reply with quote | #2 | That Lucca's Mom sidequest seems to be a recurring theme in Chrono Trigger write-ups. I remember Nelson linking to an article in the sidequests topic as well.
It is an interesting and well-realized section of the game. The whole campfire dialogue flows somewhat organically and there is something likable in the way the characters take stabs at guessing who/what might be pulling the strings behind it all, although the Entity is left very vague and introduced too late from a dramatic standpoint.
I think the reason why this particular sidequest resonates with a lot of players is that the main game sees you go through time and space on a grand-scale plot which, by its very scale, keeps you detached from the actual events. In contrast, the Lucca sidequest is a small personal moment that has no significance to the world-saving as such but hits much closer to the main characters. |
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grobstein
Registered: 02/22/09
Posts: 59
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Reply with quote | #3 | Yes, agreed. I think that's a strength of the sidequests generally, but especially the Lucca's mom quest. |
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Pots_Talos
Registered: 10/24/08
Posts: 29
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Reply with quote | #4 | I just read this and thought to place it here for anyone interested on more Chrono Trigger writings. __________________ "Everyone has two cents, but it's only worth taking from very few people. Most people just swallowed a couple pennies and expect you not to mind when they come out covered in sh*t." -Azaroth |
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