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The Brainy Gamer > Forums > Grim Fandango > So, "sprouting"
 
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Quinn
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Registered: 07/14/08
Posts: 21

    08/04/08 at 11:45 AM
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This has been bugging me a bit, so I thought it'd be interesting to hear everyone's thoughts on the subject.  What's the deal with "sprouting?"  Why do flowers effectively re-kill people who are already dead?  Why does Lola disintegrate completely when everyone else who gets sprouted just becomes a stationary garden?  And does sprouting ever wear off or do these poor souls just cease to exist, never to reach the ninth underworld?

OK, I know that the real reason the game has sprouting is to give the characters something to fear; if they were just invincible souls, there'd be no sense of risk.  But the sprouting concept seems like a particularly odd choice for the writers, so I'm wondering if there's something more clever going on here that I might be missing.

Also, I'm still on year 3, so if this gets more fully explained later in the game, please give spoiler warnings.


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sparky
Registered: 07/14/08
Posts: 115

    08/04/08 at 01:18 PM
Reply with quote#2

Well, I think sprouting is used sloppily mostly because the developers used each instance for maximum dramatic effect (like vanishing/not vanishing dead Jedi in Star Wars). Lola's disintegration was great drama, and other persisting bodies were necessary to gameplay. I suppose you could come up with a bunch of prettified explanations (Lola dissolved because of: a stiff sea breeze / fast-acting sproutella / she used to be a florist / the developers don't like The Kinks), but it isn't necessary. The game doesn't give you enough explanation of the mechanics of sprouting to really object.

I thought the sprouting itself was a great juxtaposition: in the land of the dead, living is the only death. Perhaps "sprouting" just means a soul is sent back to earth (to life), rather than onward to paradise.

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Marchantia
Registered: 09/20/09
Posts: 1

    09/20/09 at 04:08 AM
Reply with quote#3

I just discovered this forum, so please excuse that I'm obviously late ...

The "sprouting" in GF always reminded me of Boris Vian's "Froth on the Daydream", in which a young woman has to die because of a lily that grows in her chest. The only way to slow down the process is to cover her home in flowers. A very intense novel!

Flowers and death are closely related motives in art, since flowers are symbols of fertility and life itself. A lot of well smelling flowers have always been planted on cementries to cover the "scent of death".

I really love how GF uses this tradition in it's game play.

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